[PR] Industrial Light & Magic’s Rango Rides Into the Wild West With Help From NVIDIA Quadro

Reading time:
April 8, 2011

Professional GPUs Slice Render Times Substantially and Help Bring a Cast of 120 Computer-Generated Desert Creatures to Life

SINGAPORE — April 7, 2011 — In Rango, the new Paramount Pictures and Nickelodeon animated film directed by Gore Verbinski, visual effects facility Industrial Light & Magic (ILM) was able to overcome production demands and timeline challenges with the help of NVIDIA® Quadro® professional graphics solutions.

Approximately 450 ILM artists located in San Francisco and Singapore worked on Rango, each on a workstation equipped with NVIDIA Quadro solutions. The artists benefited from the speed of the graphics processing unit (GPU) when using animation tools such as Autodesk Maya, along with a range of ILM’s in-house applications.

“Whenever you’re approaching a film of this scale you need to make your production pipeline operate as efficiently as possible — especially when it comes to character animation work,” said Tim Alexander, VFX supervisor for Rango. “By using NVIDIA Quadro processors and building GPU-accelerated processes into our workflow, we saved a huge amount of rendering time.”

ILM’s proprietary GPU-accelerated fluid solver/renderer “Plume” has been used on several films, including Harry Potter and the Half-Blood Prince and The Last Airbender. For Rango, new shadow and lighting features were built into Plume to make dust and fire simulations more realistic, contributing to the unique look of the environments envisioned for the film.

Alexander explains, “If we have a character standing in the key light, he’ll actually cast a shadow into the dust, smoke or fire. In the past we would fake those biometric ray-type effects or any sort of shading in the composite phase. By using the GPU to bake shadows and lighting into the simulation, we saved a tremendous amount of time and achieved a more realistic effect by having all of the detail of the object that’s casting the shadow actually in the shadow itself.”

Plume was also used to simulate fire; in one scene, the main character Rango belches flames, setting a saloon patron ablaze. “With NVIDIA GPU acceleration in Plume, we’re getting real-time feedback on dust and fire. Previously it would have taken one or two days to simulate the same scene,” continued Alexander.

Rango’s crowd scenes feature up to 120 variations of 75 key characters — each one with either hair, fur or feathers on their body. In order to accommodate the massive amounts of rendering required to generate the frames, ILM developed a GPU-accelerated process to calculate lighting occlusion. The occlusion data provided a preview of hair or feathers, and was fed into Pixar’s RenderMan renderer for a final pass. The pipeline shortcut resulted in speed increases of up to 100 times, depending on how complicated the hair or feathers were within a given sequence.

Furthermore, the hundreds of GPU cores in each artist’s workstation also boosted the performance of ILM’s GPU render farm during off-business hours. With “ObaQ,” ILM’s Academy Award-winning render queue system, NVIDIA processors were automatically utilized by the render system when an artist logged out at the end of the workday.

“Our ongoing work with ILM to drive GPU optimization for visual effects and CG creation has led to incredible results,” said Dominick Spina, technology manager, Digital Film Group, NVIDIA. “ILM’s growing GPU integration and the dramatic impact it has made on their workflow ultimately benefits filmgoers, who continue to be delighted by ILM’s innovative visual effects.”

The first fully animated feature film by ILM, Rango was released in theatres on March 4, 2011 and rocketed to the top box office spot in its opening weekend. In addition to the host of GPU-accelerated tools ILM developed to meet the demands of this film, they’re currently developing new GPU-based toolsets in their upcoming productions.

For more information about NVIDIA Quadro Professional Graphics Solutions, please visit www.nvidia.com/quadro.

Follow NVIDIA Quadro on YouTube and Twitter: @NVIDIAQuadro.

Share
Load Comments

Gadget

October 19, 2025 - 0

Review Infinix GT 30: Smartphone Gaming Padahal Aslinya All-Rounder!

Ini adalah Infinix GT 30! Ya, hape ini adalah versi…
July 10, 2025 - 0

Fossil Hadirkan Dua Jam Tangan Kolaborasi Marvel Fantastic Four

Fossil mengumumkan hadrinya dua jam tangan eksklusif hasil kolaborasi Marvel…
June 18, 2025 - 0

Review “Singkat” Samsung Galaxy S25 Edge: Smartphone Pemicu Pro-Kontra! Sebaik/Seburuk Itu?

Ini hape yang memicu Pro-kontra.  Banyak orang, bahkan kami pun…
June 17, 2025 - 0

Review Amazfit Active 2 Square: Smartwatch “Kotak” yang Klasik, Canggih, dan Baterai Awet!

Kalian sedang cari smartwatch bentuk kotak yang canggih, baterai irit,…

Laptop

May 27, 2026 - 0

Review Polytron Luxia with AMD Ryzen 5: Rp 7 Jutaan, Kencang, Upgradeable, 5X USB, ADP+

Ini dia Laptop pertama Polytron dengan prosesor AMD Ryzen. Harganya?…
May 25, 2026 - 0

Review Acer TravelMate X4 14 AI: Laptop Bisnis AI Cepat, Ringan & Produktif

Kata siapa bisnis UMKM ga butuh Laptop canggih?! Apalagi sekarang…
May 21, 2026 - 0

Review ASUS Zenbook DUO 2026 (UX8407AA): Desain Baru, Makin Kokoh, Makin Kenceng!

Kerja serius pakai laptop thin and light biasa? Kurang mantap…

Gaming

June 12, 2026 - 0

Stellar Blade Blood Rain Janjikan Karakter Protagonis Yang Lebih Kuat

Evie, protagonis baru untuk Stellar Blade: Blood Rain, dipastikan Shift…
June 12, 2026 - 0

Gears of War: E-Day Siapkan Campaign Dengan Durasi Terpanjang

The Coalition memastikan campaign di Gears of War: E-Day akan…
June 12, 2026 - 0

Roblox Diklaim Ingin “Jalan Damai” Untuk Ratusan Gugatan Keamanan Anak

Roblox diklaim ingin selesaikan lebih dari 150 gugatan terkait dugaan…
June 12, 2026 - 0

Xbox Kaji Ulang Strategi Console Next-Gen Mereka

Xbox sedang mengevaluasi kembali pendekatan untuk Project Helix, dengan faktor…